Savage Earth: Hell Road
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Climbing d4, Fighting d10, Healing d6, Notice d6, Persuasion d6, Repair d4, Riding d4, Shooting d6, Survival d6, Swimming d4, Throwing d4, Tracking d6
Charisma: -2; Pace: 5; Parry: 7; Toughness: 5
Hindrances: Elderly: Pace –1, –1 to Strength and Vigor die types; +5 skill points for any skill linked to Smarts; Outsider: –2 Charisma, treated badly by those of dominant society
Edges: Martial Artist: Never considered unarmed, +d4 to unarmed damage rolls
Gear: Arrow (Common) x20, Backpack (Uncommon), Bed roll (Common), Bow (Range 12/24/48, 2d6, Shots 1, Uncommon), Canteen ((full) Common), Cigar (Pre-War) (Scarce), Knife, Bowie (Str+d4+1, Common; AP 1), Pants (Handmade) (Common), Rope (per 50 feet) (Common), Shirt (handmade) (Common), Shoes (Common), $40
Jethro wanders the Wastelands scavenging for any goods left behind by others.